How Do I - Thruster? SOLVED

Hello All!
have hit a wall on what seems to be an intuitively simple thing…

Am making a game with vaguely asteroid-ish-style zero-g physics.
I need my main player to be a dynamic object

“Add Torque” only works on dynamic objects
“Add Force Angle” does not.

Would love to use “Add Force Angle” on my dynamic object (or equivalent)
Can anyone point me in the right direction on best practice to accomplish?

Hers is a pic of my current logic/setup and a link to my pared-down simple project on my google drive

thanks for any help!!

Google drive link to Gdevelop project

Found the trick !

for the thruster part do
Apply to YourObject a force of angle YourObject.Direction() and length .3

1 Like