I’m working on an isometric car racing game for a school project, I had a demo working, then I tried to use the physics engine. For some reason the physics engine collision isn’t working like I expected it to. Collision seems to happen well before the sprites actually collide. We are using a box shape on one sprite and a polygon on the other. Does anyone have any tips on how to trouble shoot this?
Beware that there’s a bug regarding Physics collisions in v137.
Upgrade to v138, and make sure to use the Physics hitbox as explained above.