Hi everyone!
I’m currently working on a new web game that uses a lot of animations. I’ve run into a problem: due to the large number of individual PNG files (animation frames), the game takes a long time to load, especially in browsers.
Is there any way to export sprites into a texture atlas, like in other game engines?
I think for web games this kind of optimization is becoming essential — it would really help reduce load times and simplify the project structure.
Unfortunately, splitting the game into multiple scenes isn’t an option, as everything is built around one large scene. I’ve already compressed and optimized all assets, but the issue with the number of file requests still remains.
I’d really appreciate any suggestions or workarounds. Thanks in advance!