How do we setup 3D player character move and animations without using the 3Dcharacter Animator Behaviour

Guys, So we are experimenting with the 3D capabilities and the 3D Platformer template.
we made this like a demo playground dungeon to test the 3D game functionality.
Recording2025-07-22192641-ezgif.com-optimize

But we noticed that Default 3D platformer template has 3D character animator behavior in the character, But we want to make the movements and animations without using that behavior. How do we do it?

in the above gif, we had modified some animation and added the attack animation by disabling the behavior and then enabling the behaviors once the attacking is finished.

You can see the attached screenshot for the event for attack animation making the behaviour disable and then enable

But, how do we make the whole character movement and animations without 3D character animator behavior. We want to have control over the movement and the event based animations actions.

We are planning a project for a 3D game to develop with Gdevelop, just trying to figure out how things work in 3D in Gdevelop.

Sorry for the low quality gif, the gameplay is smoother :slight_smile: