How i flip by vector?

how do i set flip by Vector or set flip by movement? i don’t want to use if key is press type flip.
im new to gdevelop trying to re-make a old game i did in construct 2.

“this is from construct 2”

If you are using platformer or topdown behaviors
Then in both cases you have X velocity condition where below 0 means left and above means right

Or maybe it was horizontal speed and speed on X axis
I don’t remember its easy to find

Why not? This allows the player to be pushed away without flipping the sprite which to me looks more natural.

Pushing with forces does not affect topdowb/platformer movement

thank you guys i just check the behaviours and found one that just does it for me. :pray: learning new software.