As we can see at the screenshots, the thickness of the texts change, although there’s no action instructing to do so.
What can I do to get things right?
As we can see at the screenshots, the thickness of the texts change, although there’s no action instructing to do so.
What can I do to get things right?
Put the last 2 events in the “At the beginning of the scene
” event.
As it stands, those last 2 events are repeatedly creating a text box with the same text at the same position every single gameframe. If it’s antialiased, then the blurred/partially transparent edges will eventually become thicker as they get piled on top of each other.
The first line is the only event with an at the beginning. So, the other 2 text objects are being added on each frame. There’s a little variance with the text, so they aren’t stacking perfectly. The copies make it look thicker.
You could try something this
Or you could use a repeat and a variable or 2 to make them. Or you could put the numbers in an array and use for each child. It depends on how many objects and numbers you want to add.
Here is the repeat method. It uses a scene number variable named i
Thanks for your reply, helps a lot😃
Yep, understandable, hanks for your reply😃