I’m making sports like game with multiple “AI’s” running for each other player on the field. That along with scoring, collision detection, and anything else in the game, I’m wondering how many processes can g develop handle at one time? Like how many conditions and actions can I run before it slows the game to a crawl?
With good enough management with events, you should be able to have alot before it effects performance.
The number of evens is actually not so important, it rather depends on what you are doing. Theoretically, you could slow your game done with one single event (e.g. creating objects in a loop without conditions).