Hi, I’m trying to add a delay between each time the repeated actions are performed.
For example, I want to repeat an action Variable(currentStack) number of times, but with a delay in between each actions. I want to use it to animate damaging a player health. Instead of p2 health jumping from 50 to 40 when it is damaged by 10, I want to increment it going from 50, 49, 48… and so on.
I tried adding a wait event after the actions, but all the actions still appear to be done at the same time
Same issue as above
Same as the above, or crashes the game depending on the ordering of the events.
I’m running out of ideas. can anyone help? this seems like a common use case but I cant find any tutorials.