Hi, I’m trying to add a delay between each time the repeated actions are performed.
For example, I want to repeat an action Variable(currentStack) number of times, but with a delay in between each actions. I want to use it to animate damaging a player health. Instead of p2 health jumping from 50 to 40 when it is damaged by 10, I want to increment it going from 50, 49, 48… and so on.
Attempt 1:
I tried adding a wait event after the actions, but all the actions still appear to be done at the same time
Attempt 2:
Same issue as above
Attempt 3:
Same as the above, or crashes the game depending on the ordering of the events.
I’m running out of ideas. can anyone help? this seems like a common use case but I cant find any tutorials.