I am making a wave defense game as a birthday present to a friend that loves games like that.
I have made an enemy objective with sprites I found in the asset store, but the enemy is really small and I have no idea how to fix it. I have searched everywhere but cannot figure it out.
You can change the size of your Objects through the Object itself by editing the Width and Height in Piskel. This will update the default sizes which means when you add new objects through the Event sheet they will be the new size as they come into the scene.