How to change tint on Scene Effects

I want a new Scene Shader type (cause I don’t know JavaScript to make my own):

Color Tint

The developer would be able to set the color and intensity of the tint. (and maybe even have a second color/intensity for a gradient?)

Let’s say I have one tilemap object for grass and rock floor. I have the normal area (grass and rock) with no tint, and I have a fire area (rock only) with a red-ish tint.

Without this new shader, I would have to make a whole other tile set for the new area.

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Tint already exists for sprite objects. It’s called Tint.

I want tint for the scene effects.

This already exists, it’s called “Adjustment” or effect. Regular and HSL versions are included.

Oh. Thanks! It was kinda named weirdly so I couldn’t find it.