Is there any way I can “collapse” all of the events of a scene down to a few lines of events? A game I am working on is going to have a lot of characters (and eventually, hopefully 4-player versus/co-op gameplay). I want to know if I can collapse event sets in order to tidy up my events section and see which characters I have finished programming.
You can try using groups to organize characters and such. Otherwise, I think you can only collapse events if there are sub-events, which probably isn’t ideal since some might not work as well if they’re nested. Also try making some of them into functions, that way you can put complex logic in a single event.
I will keep that in mind. Thanks. GDevelop should add a system to visually collapse events to make your events lists smaller when you’re not using them. You know, I’ll go make that suggestion.