How to create a homing missile. That is the missile should find the enemy and on collision destroys it. what if there are no enemies and what if there are multiple enemies? Please help me.
There is also an extension ,if I remember correctly it’s called homing missiles
Hi you can look here
into the boss logic there is a homing missile implementation.
The boss has two cannons that aim to the player angle and fire missiles.
Try this example of VictrisGames
I used the extension to create homing missile and it works. But I have some issues.
If I fire two missiles consecutively, both are locked to the same enemy. The first missile destroys the enemy and then the second missile stops in its position. How to fix this?
Or a better idea would be, if there are ‘n’ number of enemies, then create ‘n’ number of missiles. Each locked to different enemies and destroy all of them. How to do this?
Gdevelop has a counter but I fix it with a trigger collider when a enemie is dead the triger aplies a force to other in a range
show me your event. I think I have an idea.