How to create enemy direction indicator?

Hi , Here I need to point the arrow to astroid , and it does but only once(When first astroid is created). How can I do it so that every time a new instance of astroid the angle of arrow changes to the direction of incoming astroid?

Please help.

Is anyone reading this thread? Please help

Please keep in mind no one may know the answer, and you may need to plug away at it to figure out your own solution.

That said, my bet is you need to set your Arrow event to be part of a “For each” condition, and set the “For Each” to your astroid object.

(As a heads up, while it’s not important, if you mean the rock flying through space, it is spelled asteroid)

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Thank you. I get it now.