So my game design experience is mainly from AGS, but I wanted to give GDevelop a try for quick prototyping. The snag I’m running into is that my focus is on point and click adventures, which technically are 2D objects that “pretend” to be on a 3D plane.
Here’s an example of what AGS does: Adventure Game Studio | AGS | Tutorial | Ags | 2
How do I make a “walk behind zone” and walking zones for a point and click character? For a walk behind zone it is almost like I need an invisible layer untop of my bg layer, but I’m not sure how to make GDevelop only disappear part of the character as they “go behind” that part of the background. Any pointers?