How to deal with too many image assets in the project folder?

Hi everyone! :smile:While making different versions of my game sprites, all of the older and obsolete versions of each image are stored in the game’s folder. They aren’t listed in the resources list at GDevelop because they are not used in any object but they are still in the folder. My question is: are all of these useless images loaded in the game or the only images loaded are the ones in the resources list?

When you export the game, only those in the resource list are included on the export.

If you want to be safe, you can go to the File menu, choose save as, and browse to a new directory to save in. It will only move over your asset files that are part of resources to the new folder.


Thank you very much!