I wanna make that the text shows what key needed to be pressed as example
“To move left press A” if someone changes key binds to Left it will change to “To move left press Left”
i made an option that can change key binds of control
I wanna make that the text shows what key needed to be pressed as example
“To move left press A” if someone changes key binds to Left it will change to “To move left press Left”
"To move press “Controls.Key_left” " like that but i don’t understand how it should be in correct way
"To move press " + Controls.Key_left
Ow thank you it works😅
Quick question how to do text Uppercase/capital letters on Controls.Key_left?
Edit: Nevermind i found out by my self ToUpperCase(Controls.Key_Left)
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https://wiki.gdevelop.io/gdevelop5/all-features/expressions-reference/#game-window-and-resolution