I set my ship to fire when the “Space” key is pressed, but the shot only goes to one side, the ship rotates but the shot only goes to the same side, how do I make the shot go in the same direction as the ship?
Make a point on the ship that is right in front of the ship’s point. Then for the events, make an “key pressed” condition and set it to space, and for the actions, make it shoot a bullet at the origin point of Player.CenterX() and make it fire towards the point you made, then set the angle to the ship’s angle. If you need me to make a video I can.