I am trying to make a spike kill a character but the spike won’t kill the person for some reason. Please help.
Right click that in collision condition and invert it back cause now it is inverted
Then remove at the beginning of the scene conditon
Yeah ZeroX4 is right. You don’t want “at the beginning of the scene” to be a condition because you clearly want death to happen even AFTER the beginning. This is why it can’t be a condition.
And the red arrow before your collision condition means that it’s inverted. You can understand it as “NOT”. Right now you are telling the game that:
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if the game just started
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and if the Main is NOT in collision with Spike
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ONLY THEN will Main get deleted.