How to impose a 1-minute time limit?

hello.
I’m making a game where players have 1 minute to complete a mission. How do I make it so that when the game starts, it counts down one minute in seconds?
I’m using the resource bar to decrease by 1 space every second.
(I don’t think it’s the scene timer I wrote in the event.)


Currently you’re not using the same timer name in either of your events, so they won’t interact with each other. This means the condition will never be true.

Additionally, you’re not restarting the timer in the condition, meaning that it’ll only ever remove 1 second (total).

If you intend to be starting the same timer, it needs to be at the beginning of the scene (a condition), and it has to be using the same timer name.

Then you also need to have an action in your event that resets the timer (should be the last action in your 2nd event in the screenshot).

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Understood!! That’s what I missed… Thank you so much!!