I tried doing activate full screen but then my sprites arent in aspect ratio and they look like
and if i checked on maintain aspect ratio black bar makes the game even worstCan anyone help please
I tried doing activate full screen but then my sprites arent in aspect ratio and they look like
and if i checked on maintain aspect ratio black bar makes the game even worstCan anyone help please
Black bar came when i tried it
You may want to take a look at Silver-Streak’s example: Implement "GUI Layer" based Scaling Options to better scale text and other objects
There are 3 native options in GDevelop:
My example fitkoh posted above tries to merge a few of the three, but you should expect black bars if you’re scaling to the correct aspect ratio, and the ratios are different.
can you tell about opt 3 clearly i didn’t understood
The last checkbox in this screenshot means that the game will resize the window if you make the window smaller/larger/etc. This also applies if it’s on Mobile on a device that is a different resolution than your game is set to.
But its out component of game also it includes sprite outside the frame