RIR360
#1
Every time I try to make a 2d car with physics-joints it just start weird dancing when I accelerate.
I'm just not getting it how to use physics engine and joints. Can some one provide a tutorial link about this.
If there’s no tutorial then please make one. 
RIR360
#3
I like that example. But that’s not a tutorial you know. OK, I will try to understand and copy that example.
Thanks
RIR360
#4
Ddabrahim, My problem solved. Now It’s not that I made a car anyhow following that example. I made my car better than the example.
Let me guess. It can fly after the first ramp and you no longer need wheels attached with joints? 
RIR360
#6
Instead of revolute joint I used wheel joint.
RIR360
#7
I will post a video later. But first help me with this: [Solved] Polygon collusion mask doesn't seems to work