I’m trying to make a puzzle platforming game that involves physics objects, and I can’t figure out how to make the player sprite move/hold a physics object. I’ve tried applying forces on the box towards the player, making a weld joint, and simply setting the position to the player’s position, but none seem to work the way I want it to. If it helps, the box is a Dynamic physics object and the player sprite has no physics behaviors.
You will need physics behaviour on the player. A physics object cannot interact using physics behaviour functions/actions with a non-physics object.
Thanks, I’ll try this out!