How to make a sprite with physics engine behavior have precise collions - for a basketball game

For the basket ball hoop I want it so the balls can actually go in. However I don’t know how to make precise collisions. I will make changes to the basket too.

Well this is 2D, so we cannot set up a real hoop, but with a side view like this, you can set up the wall (hoop holder) on the right side as a static Physics object and another small static object on the rim of the hoop, on the left edge, and leave enough space for the ball between the two obstacles.