Hey need your help with something…
I’m kinda confused what to use in forces (instant or permanent) … I’m a bit confused in this…
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If someone can make an example of an object (for example an enemy) getting pushed back when another object touch it (for example a bullet) … that would be very helpful…
It depends on how you move the enemy and the bullet.
Probably, you can apply an instant force to the enemy with an angle of bullet.Angle()… or bullet.ForceAngle().
@Gruk Now that’s what I’m talking about, thank you so much for the help
Now I’ll implement that into my game and if something comes up I’ll let you know, thanks again!