I assume you are using a variable to store the number of coins, so just add an action to set this variable to 0 in the “At the beginning of the scene” event.
DO YOU KNOW HOW TO STORE COIN? LIKE WHEN PLAYER EXIT THE GAME AND WHEN HE START GAME THE SCORE IS THE SAME IN THE MENU SCENE
Remembering the number of coins would clash with resetting the coins to zero at the start of the scene, so you can’t do both unless you add another variable to keep track of how many goes at the current scene a player has had. If it is 0 then load the coin count from a save file, but if it is >0 then reset coins to 0.
With what variable i can do thaT?