Hello! I am making platformer run n jump, i want enemies to fall off the platform when health reaches 0, right now i am using enemies death by opacity with tween.
Add Pysics2 behavior to enemy and deactivate it at the beginning of the scene.
Then PlatformerObject off and Pysics2 on, with the “De/activate a behavior action” when 0 health is reached.
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If your enemies are using Platformer try deactivating the behavior when the enemy hp = 0 then add force to Y to move the enemy down.
can you make the platform jumpTHRU