How to make enemy AI using Linked Objects Tools Extension

I’m unsure.

Are you setting the occupied object variable to true after the goblin or player are moved? If the variable is true, and the space becomes unoccupied it also needs to be set back to false.

Are you updating any linking. I know you’re using a temp object to find an opening, what about any other objects? Do they get unlinked and relinked to the terrain when they move?

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