nope same result
gun rotates around it’s center instade of origin/edge
nope same result
gun rotates around it’s center instade of origin/edge
Please show your events, editor of the gun and a screen recording.
Dont lock your shotgun with z-order, X and Y.
Remove the change X and Y pos action.
change them to what?
Just delete the events what are about shotgun.
Place the shotgun just on a layer above our base layer.
but then the gun wont move with the camera
Use the pointer lock exetion.
the shotgun is a object in the scene, if i dont make it follow the camera object it will be stationary, if i put it on a diffrent layer it still dosent move
Do want it like the multieplayer fps exepla.
when i do what you said. this happens
like i said, its stationary
FFS, some of the posts are so badly written my eyes are on fire.
@RichTheGameDeveloper Sorry
English is not my main language.
it dosent, its just the basics movment and camera. no fps things, the fps example exsist but it costs money
Try to use with it 3d raycast.
i dont see how that would work
So you use the exampla for the 3d movement.
Then create a new layer smack your gun on it.
The exampla is just a FPS but with out gun rendering it.
again, that wouldnet work as the gun will be stationary, aka. it wont move