I want to make an island-life game called Tiger Island. I want soe crabs to walk around on the beach without hurting the player, but i don’t know how to make ai for crabs. I want them to walk around to random places and pause for a while after getting to their location. Can anybody help me???
If you use the pathfinding behavior, you can make the crabs move some pixels around they actual position.
Pathfinding Move Crab to Crab.X()+RandomInRange(-128,128), Crab.Y()+RandomInRange(-128,128).
Repeat while No pathfind
- Pathfinding Move Crab to Crab.X()+RandomInRange(-128,128), Crab.Y()+RandomInRange(-128,128).
If Crab Goal Reached pause.
My way to make it is using a status variable for the mobs so I can change it for Ready (start and after pause so it can walk), Moving (When it is walking so I doesn’t seeks another spot to move), Pause (When they reach their goal and must wait).
There is a Behavior already done for that: “travel to reandom position”!
Just check “search for new Extension”.
I’ll try to understand that, thanks!
Oh! Thanks! I’ll use that.