Hello, I’m starting work on a new game, and wanted the player to have an attack that ignores the terrain, but can interact with enemies, how do I do this?
The projectile uses the platformer character behavior, but after it bounces off the ground once, I want it to be able to ignore platforms, but still hit enemies. Everything else works.
Hi, you could deactivate the platformer character behavior after the bullet hit the ground. There is an action for that. The bullet will hit your enemies, if you set your events accordingly (checking collision etc.).
Is there any special reason why you have the platformer character behavior attached to the bullet?
Thanks for replying! I added platformer behavior to it so I could make it arc. The attack is a stick toss, When thrown it should fly through the air in an arc, then when it hits the ground, it should bounce off the ground with less speed and distance then when it was thrown. Then it would fall through the platform and despawn when it hits the bottom of the screen, but could still hit players.