Hello, I have a bot that moves in 4 directions, in pathfinding when the player is in such a position and the bot in such a position it moves as it is in the image

But I wanted it to move like it is in the picture Below

Could someone help me?
Hello, I have a bot that moves in 4 directions, in pathfinding when the player is in such a position and the bot in such a position it moves as it is in the image

But I wanted it to move like it is in the picture Below

Could someone help me?
I can think of 2 ways.
You can position hidden objects with the pathfinding obstacle behavior that blocks the enemy’s path.
I tried doing this manually with draggable objects and it was very unstable. There might be a formula. I don’t know. This seemed very sensitive and unpredictable.
Another approach would be to move the enemy in 3 steps or modes. Half the distance Y direction , align in the X and then move in the Y to the player.
Move from enemy.X(), enemy.Y()
to enemy.X(), (enemy.Y() + Player.Y())* .5
Move to player.X(), (enemy.Y() + Player.Y())* .5
Move to player.X(), player.Y()
If the player didn’t move, the timing would be easy but since the player most likely moves, doing this dynamically would be a little tougher.
IDK the best approach for deciding when to switch modes. It would depend on how the player moves and how fast.
I wouldn’t use exact numbers. Maybe switch modes by checking a range or a distance or if it’s greater or less than a number based on direction.
Hi Games, I had a play with this and came with up some ideas. It works okay but if the player and the bot were in a straight line to each other then the bot would take unnecessary detours with my method (actually it’s not too bad if the obstacle is only about 20 pixels high or whatever is a narrow size for your game resolution).
I set the path for the bot to the player. Then once a path had been found, changed the bot speed to zero and positioned the obstacle in its path using the bot move pathfinding angle. Then waited a moment and then changed the bot speed back up high and set its path again. The two gifs show the obstacle hidden and not hidden.

