I want my 3d model to follow the camera rotation and position , so i can add a events which prevents the camera to pass through other objects, basically a camera colider
You could cast a ray from the character to the camera.
How will the ray cast move the camera, am i doing something wrong in the event
Is there another way to check for camera collision
How will it work with ray cast
Its now fixed . I have a video of it, where can i post it