Hello, I’ve recently began my first game in gdevelop and its all gone smoothly till i started working on the enemy, no matter what i would do the enemy wouldn’t work right, he’d always run into the right wall then stop moving
The enemy is only going right because of a domino effect.
Try checking for states with a cooldown, or you can implement it just like how I implemented it by checking for an instance variable when the player/enemy is in collision with a flip object (See the GIF below):