The problem: If you press down for more than half a second, your player is stuck in the quantum realm, so to speak. How do I make it so that the player cannot get that small?
I attempted to make it so that if the player’s height was above 7, it couldn’t get smaller, as you see, but that didn’t work.
Instead of setting the scale directly to the pinch maybe you can use the clamp() expression
clamp(value , low, high)
This clamps the value between the low and high.
Set object Scale = clamp(pinch scale , .5, 7)
For the key press, you can add a 2nd or condition or 3rd in your case
Up key is pressed
Height < max
Down key is pressed
Height > min
Sorry I keep editing. I’m a bit unfocused at the moment.
For the action for the keyboard events you could also add clamp or just min() or max() because you’re adding 3 and you want to prevent it from adding 3 if it’s just slightly below the max.
Instead of adding subtracting the height use equal
Something like
If up is pressed
If height < 40
Height = min(height +3, 40)
And then max() for the other direction
Could this maybe work with a boolean variable?
Okay, I tested it. It doesn’t work with boolean. How do I do it the way you suggested?
I’m not sure but I think I did it right and it didn’t do anything. Did your “min” have a infinity symbol logo on it?