I currently have this in place to spawn an item every so often that spawns and sends it down :
How can I make it so that the object gets faster to emulate an actual dropping object, like a ball?
I currently have this in place to spawn an item every so often that spawns and sends it down :
How can I make it so that the object gets faster to emulate an actual dropping object, like a ball?
Instead of adding a force, add the physics 2.0 behavior.
I suppose you can increase your SpeedOfSpike.
How can I make it so that it increases the speed individually and not perpetually
I’ll try that, thanks