The quit event doesn’t work in preview … the game just freeze .
Do i have to compile the game in order for it to work ?
Thanks for any help …
The quit event doesn’t work in preview … the game just freeze .
Do i have to compile the game in order for it to work ?
Thanks for any help …
Yes, when you quit the game on preview a message should appear on the IDE, with a message like “In the compiled project the game would quit”, similar to scene switching on preview
Oh ok good . I’m using gdevelop 5 so that’s why i didn’t get that message .
Thank you .
Lizard-13 is Fullscreen the same ?
I mean the full screen in preview doesn’t fill the whole screen … only the preview
So is it going to fill the whole screen when i compile the game ?
Not sure, in HTML5 fullscreen just covers the entire page, really not sure what happens if you build it for native, why not give it a try?
EDIT: Tried it myself, the game opens on a window with the size of the project, activating fullscreen just cover this window, you have to maximize it yourself to make it cover almost the entire screen
Lizard-13 I wish i can I’m just in a place with no internet right now . Thanks for testing it .
Hmm …
So how do i maximize it so it covers the whole screen ?
I have Fullscreen enabled
Also screenwidth() ,screenhight()
What else is there ?
I just made an export for windows for a new game i’m developping with some friends, and i have these two issues with the .exe :
Oh … ok that’s just not okay because no one can’t publish a game that you can’t quit from or a native game that can’t be Fullscreen .
ok so maybe a java code to put somewhere ?
What do you think we can do with this problem ?
There has to be a way around …
Wait for the next update, “Quit” would work hopefully
Kink cool … this update will release soon or we will wait a long time ?
I won’t be able to puplish my game because of that (especially Fullscreen) when i finish it
I really hope it will released soon .
Either way thank you so much for helping out .