how can i make an object lose its function if it’s invisible? the point of lower an object’s opacity is so that the player can’t see/use it
simply add a condition using the opacity of the object.
lowering the opacity doesn’t remove the function
If you create a condition like
Common conditions for all objects > Sprite > Visibility > Opacity = 0
You can then add actions like:
Common actions for all objects > Behavior > Deactive behavior
Common actions for all objects > Movement > Stop the object
Does that help?
It may. Thank you! I’ll try it out.