I made 2 spawner (object) and gave them the spawner behavior, I added a condition that when the spawners spawns an object (skeleton) it will create an hp bar on that object.
On another event i made it that it checks if the object is linked with the hp bar and repositions it on top of the spawned object if it was linked. (this event is put on repeat for every instance of skeleton)
My problem is that it only creates the hp bar once, and only on one of the skeletons from either spawner. I noticed that it checks and creates the hp bar again when a skeleton was killed.
I need the hp bar to be created and linked repeatedly every time the spawner behavior works. Also I need the hp bar to be deleted when they die.
Screenshot of events:


