i am trying to make a boss rotate when it is hit, but i tried using tweening and ended up breaking, so i resorted back to simple code
Hey!
Currently, your code uses rotating at 30 degrees per second. Is that working to rotate smoothly?
Hi - The Rotate actions needs to be used every frame and so what you’ve done there turns it a fraction of a degree every .3 seconds, three times. It would be better to start an object timer or change an object variable and then link the rotatation to that.
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thank you, i thought about using timers, but i never executed them right
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no, its really chunky and sometimes just doesn’t rotate
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