How to rotate the bounding box / collision of a 3d object

Hello,

I was wondering if anyone would be able to help with a rather trivial issue, I need to make a slope in a 3D scene that the player can drive up, usually if I want to do this I would model a slope and its collision model or just rotate a block/flat plane but in Gdevelop everything is not as I know :sweat_smile:

Any assistance with this would be greatly appreciated.