Hi to all guys, I have a simple but enigmatic question, how do you handle the same events on different scenes?
For example I have a prototype scene where I develop all the events and prototype the game elements.
Now I create like 20 different levels, I made an edit on the prototype scene events, and I have to upgrade manually all the other scenes, how do you deal with it? How do you keep every scene updated to the core one?
Is this possibile?
I know there is the possibility to create a single behaviour with multiple custom functions, but I don’t think this is the correct way, I’ve seen the global object but the events are scene-related.
Thanks in advance