Hi, i’m new with this and i’m working in a proyect hope it finishes right , I’m trying to show a countdown about 1:00 or something like this, but i just show 0… And know nothing!!.
I have a text object (time)
and also the action: Do = "Time: "+ToString(round(Variable(timer))) to the text time.
First it shows Time: 0, but now nothing… I’m so new so i don’t know how to solve it… The variable you see up i found it in the forum .
And also there is a strange problem, why is not working so good the collision? or is just me? i’m doing a 2D puzzle-platform, i kill the enemies by touching them, i can’t jump, when i am in front of them or any object that i have to destroy, it doesn’t work at first time, maybe i have to go back, and then try again… Is because me? It happens with object collision and with sprites collision…
Thanks for your time people, sorry for my english, i’m spanish
I’ll put it here so hopefully somebody else can help .
I don’t write sketches because i have it in mind the idea, then i would have to make them for the diferents levels .
The player is the wolfman, and there are 2 kind of enemies, the skeleton how is always on the floor or above any object or another enemy, and the vampire, who can fly, so later i have to wonder how to make the skeleton go to the flor if the enemy or object whom is him above it’s gone XD.
Then, there are 4 kind of object (except flor and walls of course):
1 is the “sand”. You can break it, i’ll use it to put enemies above or the other object.
2 is the “moving rock”. There is a rock (the blue one) that you can move, and use it as a bridge when there is a space between you and the enemy, but you can also block yourself, i aply a force on it when i make the collision, still for correct something …
3 and 4 is the “ladder” and the “top of the ladder”. I just make a normal ladder and also a jumpthru object to be stand on the top of it… Also something to check because when i’m in the top, i can’t go under because i can’t go downthru the platform, is just upthru …
Also need the timer shown in the stage to put a limit to solve the stage, and maybe a re-start button and a rewind button for undone your wrong actions… It’s gonna be hard, i have brainache XD
I’ve got mistakes everywhere right now… i have to check a lot in the forum and probably make some questions…
First i need to be sure that all the objects and enemies have the correct function, and then i can begin with the levels, i want to make 100lv, so it’s gonna take for a while, but if i have all the function working correctly, it will be just drop and drag objects and enemies… I hope
Ok, I don’t find any link, am I missing it?
Anyway, try to check the “timer” variable in the debugger (if your game is HTML5, activate the native platform for a while to get the debugger: Activate a new platform, switch the platform to preview with the little arrow under the “Preview” button)