How to trigger one event or the other?

This isn’t working the way I hoped. It took me a second, but I figured out (I assume) that since the not flipped event happens after the first one, it just flips the player around again since it all takes place on the same frame. What can I do?

Yeah, it’s a bit of a trickier one with GDevelop. Use a variable to keep track of whether you’ve just unflipped the object: