there is * key is pressed in the GDev engine, but it seems like CapsLock is not included.
Players will use WASD to move in my games, so it is easier for player to press CapsLock to cast a spell or something.
It might still be beneficial to have the ability to detect both the caps lock key and it’s state.
This works cleanest if you make a menu that gives the player an option to change key bindings.
EDIT: 2nd condition is Key pressed (text expression)
thx , i’ve tried , but all the keys work except Capslock