Hey, all!
I’ve been banging out a little prototype game and having the designer just play my Liluo build when I have something to try. Life has been great! Until last night when I did another build and now I have an Internal Crash in the console.
*EDIT: The game preview runs great as well as a windoze build…
I’d rather not share the project link at this point if I can avoid it, so I’ll just paste the pertinent error text here: (but I can share a link if it’s really needed)
logger.js:1 [Game manager] Internal crash: TypeError: f.LayerRenderer is not a constructor
log @ logger.js:1
layer.js:1 Uncaught (in promise) TypeError: f.LayerRenderer is not a constructor
at new h (layer.js:1:581)
at new l (RuntimeSceneLayer.js:1:64)
at c.addLayer (runtimescene.js:1:2593)
at c.loadFromScene (runtimescene.js:1:1627)
at a.push (scenestack.js:1:1306)
at c.startGameLoop (runtimegame.js:1:5972)
at index.html?userSlug=gdevlaw&gameSlug=falling-coconuts-prototype:116:18
at runtimegame.js:1:5794
*Edit! I also found this little guy above amongst some warnings:
Uncaught SyntaxError: Unexpected number (at layer-pixi-renderer.js:1:2028)
I kinda feel like it’s one of those things that’s a silly oops and an easy fix - if anyone has any ideas?
Thanks in advance,
Lawrence