Howler.js is not supporting sound on Iphone 6S

Going to use SoundJS instead of Howler.js…
SoundJS has much greater support for mobile and tablets than that…

Gdevelop is not now much ready to make good quality games in short time…

Not our fault if Howler.js has some bugs (always worked on my tablet)…

Yeah you are right but take wise steps in choosing the libraries

I don’t think SoundJS is a better library than Howler.js as it’s not as lightweight.
What audio format are you trying to play in your game ?

.mp3

There is also one more bug in IE 11 the canvas flickers means that it flashes from black to white…
I know that’s that a pixi bug…
I overCome it by placing the white background of canvas size

Ok got the solution for Apple devices…

The problem is not in the library (howler.js however SoundJs still good than howler because it have speedy playback on IE than howler…I tested both…)

Apple allow to play sounds only on users initiated actions onClick() .i.e to prevent users from annoying websites and to save their bandwidth

I used soundSprite. A single audio file with all the merged mp3 files and then play specific offset. For this I’m using SoundJS…

If it’s only IE, have you tested Edge ?

Strange choice from Apple…