Huge performance hit in compiling game needs addressed

I noticed that my game took a while to compile each time. I also began cleaning things up and making objects global with a few thins like the menu and score screen as external layouts. The problem is it now takes about 3 times as long to compile the game to run tests. Instead of 1:10 it now takes about 3:15, mostly do to the global images. That’s a huge hit in time. Situations like mine, I have to compile because the test feature isn’t working properly :frowning:.