Fly the best jet in the galaxy and demilitarize planets by blowing up their entire combined armed forces,- in front of a never-ending nova sunset.
Juicy Combat
Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles and structures when things get too hairy.
Loot
Make your jet stronger and stranger by gathering some of the 100+ available passive and active items. Use tons of different weapons against your opponent, including aerial melee options.
Opposition
Engage various air and ground enemies in fierce 2d combat. Confront distinct bosses for each zone or even try surviving beyond that in endless play.
Yeah but that’s probably nothing I’ll try to tackle with my first own thing, a little too much risk for my taste. Harder to test, harder to iterate, harder to balance and more stuff that can go wrong. Right now its designed to be single player only.
Third enemy type is in, a Flak-Mech thing that will engage you from afar. Its targeting gets less accurate the further you are away, but the shots travel faster, giving you roughly the same time to react wherever you are.
Thanks! Yeah its pretty powerful, so far I was able to implement everything I wanted to. (I wish the support would be better though, I still can’t preview reliably in Ubuntu without getting crashes.)
Last weeks I added in additional weapons, like the heavy railgun:
And there are aerial-melee special attacks now:
Last week I started to implement passive and active items. There is a new dev vlog showcasing those.
Thank you for your answer. Try to fill GDevelop under ubuntu. I gave stability problems when modificavo the name of the folder in the window “New project,” everything was crashing. I compiled GDevelop following documentation, and now works better. Perhaps it is because I use the dev version (github repository), let me know if my advice is useful to you. Congratulations for the project, truly amazing what you were able to create with this tool. I will follow with great interest.
Yeah, I’m already running the compiled version on Ubuntu. The crash only occured when certain enemies are spawned during previews, but there is no problem in the compiled game. But I stared working around it previewing in wine, that does it for the meantime.