I cant get spiders to expload individually, and whenever I write the logic differently, they all expload at the same time. I can figure this out. Please Help!
You don’t need the Repeat for each instance of Spider.
Just have an event with conditions that check Life_Timer > 2 seconds and that the Spider animation is not “Exploding”.
That’ll work with all non-exploding spiders with a timers > 2 secs at the same time. Much more efficient.
