I need help in bild my game platform

look at my bag in the game I’m creating on GDevelop, when the character goes outside the screen camera, it appears under the textures even though they are set to the bottom layer.How can this problem be solved.This happens only when the character goes outside the screen, but I created a camera that should follow him, I just want to create a big map for my grpg, but I want the game screen itself not to be big, and I thought that if there is a camera, it can go beyond the screen. falling behind the textures

We don’t see any screenshots.
But if you have character and textures on different layers, you also need cameras for both layers.